Tuesday, September 16, 2014

As the statistics from Finn.no is also Android 2.3 most used - more specifically 2.3.3, with over 5


Many people wonder why businesses still choose to develop apps for iOS first rather Android, despite the fact that it sold more smartphones running Google's mobile OS - Android compared to Apple's iOS. I have asked some Norwegian developers about their assessment, used his own insight, but not least scrutinized online (yep - Googled a bit) for reasonable answers to why it still makes sense and the right to develop apps for iOS first rather Android.
For those who will develop an app, it seems like a very easy choice what is best to begin with. Do you run a business you can not choose based on their own feelings; light games if you are an Android fan or an iPhone fan should not play any role. Are you an iPhone fan, however it is the one win-win, for the driver you own business, you should choose the platform that is best for your business, and it is quite obvious that the safest choice for maximum ROI terms an app today on iOS.
It sold more Android phones than iPhones, but Apple with their iOS devices combined (iPod Touch, iPhone and iPad) have a larger customer base. According to Wikipedia, Apple with its iOS devices sold until the first half of 2012 over 410 million units, compared light games to Android's 400 million. While there are over 600,000 apps available on the Android Market, there are now over 650,000 iOS apps available on the App Store.
From what I know there is not a proper overview of the number of Norwegian apps for iOS and Android, but there is reason to believe - given the feedback I have received from several Norwegian developers - it is developed far more apps for Apple's OS than Google Android in Norway - and the segment is made between phones and tablets differences are even larger light games and clearer.
According to TNS Gallup had 1 million Norwegians made a tablet for the first quarter of 2012. 700,000 of these were an iPad. Globally, Apple had sold 11.8 million tablets only during this quarter. In the second quarter, Apple sold however as many as 17 million iPads - a growth of 44 percent quarter over quarter. If Norway had similar growth this means that over 1 million light games Norwegians today have an iPad, which represents 20 percent light games of the population. Assuming we find that the other portable tablets grew as fast (unless light games I can confirm whether they grew as fast, slower light games or faster) as there are now nearly 1.5 million tablets, the iPad has a significant market share +/- 70 percent - which is about 10 percent more than the global market share. If you develop an app today consider the tablet, light games and you should consider tablet should develop for iOS first.
It is always nice to show Finn.no, light games and they will have the kudos that they are so willing to share valuable insights. 23 May this year launched its Finn.no Android app on Google Play, two days after they had launched its iPad app on the App Store. At one month had iPad app has been downloaded 100,000 times to 10,000 times on Android. light games
One of the biggest light games weaknesses - or challenges to - when it comes to Android, comes the fragmented smartphone light games market their. While most iOS users are using all the time of the latest version of iOS, see for example the picture completely different on Android. In the statistics light games of mobile usage to Finn.no in June 2012, we see this illustrated well by almost 80 percent of iOS users are on iOS5, but it is far more fragmented the Android light games side: 16 percent light games use Android 2.2 62 per cent still use Android 2.3 And only 26 percent use some version of Android 4 In an article on Business Insider, we can see these frightening illustration of the fragmented Android market: Each square represents a unique Android phone, and the more square the more users the respective phone. The sketch is made via Android light games app Open Signal Maps downloaded over 700,000 Android phones, and illustrating here 3,997 different phones.
As the statistics from Finn.no is also Android 2.3 most used - more specifically 2.3.3, with over 55 percent of the phones. 75 percent of Android phones running ie with an OS that is over 2 years old. In 2011, over 90 percent of users on 2.3 and 2.2, so with a more fragmented market, it offers additional challenges for developers.
Adding that to all the hardware differences there are the different handsets in terms of memory, processor, screen size etc, so this poses a much greater work for a developer to come the few varieties of hardware and OS must deal with on an iOS -plattform.
As a concrete example, Tweetdeck launched in late 2010 on Android (Read more on the blog post theirs), after they had had over 36,000 beta testers spread light games over 244 handsets and 108 different OS versions of android to test it for a long time. That was two years ago - where ant

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